Alex Firth gameplay programmer and technical artist


About Me

Hey, I'm Alex. I'm a game dev graduate from Scotland. I'm currently working in educational content creation for Science Journal For Kids, but I'm also working on personal game projects. I've made games in Unreal, Unity, and Godot. I enjoy creative problem solving and learning new things and I love any area of game dev where programming and art intersect.

Projects

Red Herring

  • June 2026
  • Team size: 2
  • Technologies: Godot, GDScript, Blender

2 week project for Comfy Jam Summer 2026. You play as a fish and search the coral reef in search of a sandwich, with the mischievous local shrimp helping and hindering along the way.

Check it out on itch.io

Déjà Pomme

  • Jan 2026
  • Team size: 2
  • Technologies: Godot, GDScript

3 day project for Mini Jame Gam 50. Puzzle platformer where you play as an apple with the ability to loop through time, leaving echoes of your past selves.

Check it out on itch.io

Mirror Mirror

  • Sep 2023 - May 2024
  • Team size: 15
  • Technologies: Unity, C#, HLSL

Mirror Mirror is a first person puzzle-horror game. The player is trapped in a bathroom and must complete ritual tasks to defeat a demon.

I was responsible for the reflection rendering and many of the puzzle mechanics, as well as various other tasks throughout the project's development.

Screenshots of a horror game showing multiple puzzles involving mirrors.
Check it out on itch.io

Buried Eclipse

  • March 2023 - May 2023
  • Technologies: Unreal, Blueprint, Blender

A cel-shaded exploration-action game. The player must explore an abandoned underground research facility, fighting enemies and unlocking new abilities.

I was the sole developer and responsible for the programming and design, as well as some 3d modelling and animation, including the player character.

Screenshot of a cel-shaded insect creature in a mechanical environment.
Check it out on itch.io

Who Am I

  • May 2023
  • Technologies: Unreal, Blueprint, Blender

A FPS game vertical slice. The player wakes up with no idea who they are and a mysterious voice through an earpiece. They must find a weapon and escape the building.

I was given a brief describing a scenario, and designed and implemented a short level around it.

Screenshot of a FPS game. The player is looking at a broken wall in an office building.
Check it out on itch.io

PCG Pipes

  • March 2025 - April 2025
  • Technologies: Unreal, C++

A tool to generate a pipe model based on a spline.

It allows for modifying the meshes and materials used and spawning braces along the pipe based on a frequency.

Screenshot of a pipe model in a game engine.
Check it out on Github